AI Insights · Timothy · April 2024
Top 5 Sengoku Games Performance in Latin America Q1 2024
Explore the performance trends of the top 5 Sengoku games on a unified platform in Latin America during Q1 2024, focusing on weekly revenue, downloads, and active users.
During the first quarter of 2024, the top 5 Sengoku games on a unified platform in Latin America showed varied performance trends in terms of weekly revenue, downloads, and active users. Here's a closer look at their metrics, based on data from Sensor Tower.
成り上がり 華と武の戦国 experienced fluctuating weekly revenue, starting at $54 in the first week of January and peaking at $105 in early March. The app saw a significant dip to $2 in mid-February before recovering slightly.
Sengoku Fubu showed a more consistent pattern in revenue, with notable peaks at $104 in mid-March. Active users for this app started at 39 in the first week of January, gradually decreasing to a low of 27 in early March before stabilizing around 29 by the end of the quarter.
Ninja Village had a steady stream of downloads, ranging from 42 to 94 weekly, with a peak in late February. Its revenue also saw minor fluctuations, peaking at $20 in the third week of January and ending the quarter at $17.
幻妖物語-十六夜の輪廻 had a modest start in terms of revenue, with $16 in the first week of January and a slight drop to $9 the following week. No further revenue data was recorded for the remainder of the quarter.
関ヶ原演義:人気戦国育成カードバトルゲームRPG did not report any significant revenue, download, or active user metrics during this period.
For more insights and detailed data, visit Sensor Tower.